1. MUSiC
2. GRAPHiCS
3. DEMOS
4. ANiMATiONS & ViDEO ART
5. GAMES
6. CONCERTS
1. MUSiC
The ways of musical conciousness
of today merged with the roaring river of computer technology. The music
composers of the end of the XX century are not restricted to mere paper
and scorebooks. Nowadays they use the powerful computer software &
hardware to create symphonies of an era that is yet to come. The musicians
of today are no longer in need of extensive musical education gathered
from various music schools and academies, because they have a real musical
database on their workroom desks. With or without "real" musical
education, talent and creativity still mark the finest artists of sound,
and noone can discredit their efforts on account of the old motto "computers
do it for you" because, at least concerning music, computers still
haven't managed to replace the creativity of the human mind. So, in this
segment of CTW, let us join new Mozarts in their search for the XXI century
sound.
2. GRAPHICS
Modern visual art uses
the possibilities of computers to the hilt, whether it is graphics done
completely on the machine, or merely the processing of scanned pictures.
There will especially be a lot of talk about the area of pixel art, because
many sceptics out there consider the computer a toy that does pictures
on it's own. Special attention will be given to the ways computer art is
created and the division between mass production graphics (commercial "stains",
loaded with Adobe Photoshop effects) and true artwork. Works of young,
yet extremely talented computer artists that are looking for their place
in a society which hardly accepts anything new, will be shown in this part
of the event. Some of the artists will, of course, be present in order
to explain everything to visitors that show interest.
3. DEMOS
Computer demos, their
birth, their past, present, and their future, are a subject that can be
examined for far more than just a single day, considering the material
.CoRRoSioN. has in it's posession. Demos, as a specific non-commercial
phenomenon opened ways for thousands of young, creative people to confront
their abillities in the area of computing, creating a completely new form
of art - computer demonstrations. Demo competitions are organized as a
form of a fair of intelligence of the world's youth of today; they are
multinational and are extremely well attended, which is the reason why
many large computer companies appear on them as sponsors. CTW will feature
some sort of a lecture about competitions and the categories in which the
material is displayed, with continuous demonstrations on the big screen.
4. ANIMATIONS & VIDEO ART
With the appearance of
faster home computers, movie-style special FX such as space battles or
underwater dances of light became more and more accesible to the average
computer user, who can now do his best at creating a Steven Spielberg movie
world in his own study. Depending on the software and, naturaly, the skill
of the people who operate the computer, the animations will look better,
and better simply means more realistic. During the last few years computers
are more and more being used in creating music videos, because the technology
is becoming cheaper, thus easier to access. Unfortunately, the excellent
3D animation software is often misused for projects without an idea or
script, which are then sold under the label of "computer videos".
In this thematic area of CTW we will also address these cases, and explain
ways to recognize and criticize them, alongside the explanations about
positive ways of using computers for 3D graphics.
5. GAMES
Games, being the lightest,
fastest and most efficient way of pulling together man and machine and
breaking primal fears, are an unavoidable topic whenever someone mentiones
computers today. The influence of video games is so extensive and strong
that we are already addressing problems of a new generation of children
who have been named after one of the all-time most popular video games
- Doom Generation. Do games create a new breed of XXI century aggressive
warriors or do people simply find out how their computer works through
games? Do games release the surplus of energy of normal human beings WITHOUT
endangering others, or are they the ones that create the surplus? Are we
witnessing a new form of influence on the youth (as well as an older part
of Earth's population) through so called "harmless" battles against
hordes of "evil" aliens? Are the soldiers of tomorrow training
for warfare led in residential areas through games such as Doom, Duke Nukem
3D, Alien Breed 3D, etc? In this thematic area we shall pass on the word
about the educational, useful, but also the destructive influence games
have, followed by concrete demonstrations.
6. CONCERTS
As a review and the culmination
of the complete week, a big techno concert will be organised with all the
domestic authors that are worth calling to play their music. It will be,
in fact, an interesting multi-media showdown of Yugoslav technological
forces which are immersely strong, but mostly unknown and underestimated.
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