CTW logo
detailed info on computer art forms
covered in this exhibition.

1. MUSiC
2. GRAPHiCS
3. DEMOS
4. ANiMATiONS & ViDEO ART
5. GAMES
6. CONCERTS


1. MUSiC
The ways of musical conciousness of today merged with the roaring river of computer technology. The music composers of the end of the XX century are not restricted to mere paper and scorebooks. Nowadays they use the powerful computer software & hardware to create symphonies of an era that is yet to come. The musicians of today are no longer in need of extensive musical education gathered from various music schools and academies, because they have a real musical database on their workroom desks. With or without "real" musical education, talent and creativity still mark the finest artists of sound, and noone can discredit their efforts on account of the old motto "computers do it for you" because, at least concerning music, computers still haven't managed to replace the creativity of the human mind. So, in this segment of CTW, let us join new Mozarts in their search for the XXI century sound.

2. GRAPHICS
Modern visual art uses the possibilities of computers to the hilt, whether it is graphics done completely on the machine, or merely the processing of scanned pictures. There will especially be a lot of talk about the area of pixel art, because many sceptics out there consider the computer a toy that does pictures on it's own. Special attention will be given to the ways computer art is created and the division between mass production graphics (commercial "stains", loaded with Adobe Photoshop effects) and true artwork. Works of young, yet extremely talented computer artists that are looking for their place in a society which hardly accepts anything new, will be shown in this part of the event. Some of the artists will, of course, be present in order to explain everything to visitors that show interest.

3. DEMOS
Computer demos, their birth, their past, present, and their future, are a subject that can be examined for far more than just a single day, considering the material .CoRRoSioN. has in it's posession. Demos, as a specific non-commercial phenomenon opened ways for thousands of young, creative people to confront their abillities in the area of computing, creating a completely new form of art - computer demonstrations. Demo competitions are organized as a form of a fair of intelligence of the world's youth of today; they are multinational and are extremely well attended, which is the reason why many large computer companies appear on them as sponsors. CTW will feature some sort of a lecture about competitions and the categories in which the material is displayed, with continuous demonstrations on the big screen.

4. ANIMATIONS & VIDEO ART
With the appearance of faster home computers, movie-style special FX such as space battles or underwater dances of light became more and more accesible to the average computer user, who can now do his best at creating a Steven Spielberg movie world in his own study. Depending on the software and, naturaly, the skill of the people who operate the computer, the animations will look better, and better simply means more realistic. During the last few years computers are more and more being used in creating music videos, because the technology is becoming cheaper, thus easier to access. Unfortunately, the excellent 3D animation software is often misused for projects without an idea or script, which are then sold under the label of "computer videos". In this thematic area of CTW we will also address these cases, and explain ways to recognize and criticize them, alongside the explanations about positive ways of using computers for 3D graphics.

5. GAMES
Games, being the lightest, fastest and most efficient way of pulling together man and machine and breaking primal fears, are an unavoidable topic whenever someone mentiones computers today. The influence of video games is so extensive and strong that we are already addressing problems of a new generation of children who have been named after one of the all-time most popular video games - Doom Generation. Do games create a new breed of XXI century aggressive warriors or do people simply find out how their computer works through games? Do games release the surplus of energy of normal human beings WITHOUT endangering others, or are they the ones that create the surplus? Are we witnessing a new form of influence on the youth (as well as an older part of Earth's population) through so called "harmless" battles against hordes of "evil" aliens? Are the soldiers of tomorrow training for warfare led in residential areas through games such as Doom, Duke Nukem 3D, Alien Breed 3D, etc? In this thematic area we shall pass on the word about the educational, useful, but also the destructive influence games have, followed by concrete demonstrations.

6. CONCERTS
As a review and the culmination of the complete week, a big techno concert will be organised with all the domestic authors that are worth calling to play their music. It will be, in fact, an interesting multi-media showdown of Yugoslav technological forces which are immersely strong, but mostly unknown and underestimated.

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